The iRacing team posted a new update to their Steam page.
See the full Release Notes below, or on our Members Forums here:
2022 Season 3 Patch 2 Hotfix 1 Release Notes [2022.07.06.02]
This Hotfix contains some fixes and updates for the 2022 Season 3 Patch 2 Release, as well as the addition of native support for OpenXR!
OpenXR is now a selectable option in the Display Mode picker menu.
Awards which have been awarded multiple times now show additional tooltip information that differentiate each.
Fixed an issue where Profile Info updates do not appear after saving them until the page is refreshed.
Fixed an issue where some Time Attack Competitions were showing as “Multiclass” when they only had multiple cars in the same class.
Fixed an issue where the “First Win” Award was only finding asphalt Oval data.
New Damage Model
The algorithm for handling tires colliding with dirt surfaces has been updated for increased accuracy, particularly for surface normals and bumps.
Virtual Reality Devices
Native OpenXR support has been added to augment our native Oculus VR and OpenVR support.
– – You may select OpenXR from the Display Mode picker in the iRacingUI before launching the Simulator. The OpenXR option will only show as available if the currently “active” OpenXR runtime selected on your PC reports that it is compatible with your HMD. In order to do this, first you will need to make sure you have the best OpenXR runtime set as “active” on your PC. There are several different OpenXR runtimes available, but only one is “active” on your PC at a time. And you want to make sure the “active” one is the best one for your HMD.
– – – – NOTE: depending on your HMD, more than one runtime may be compatible, but only one is best. For instance:
– – – – – – If using an Oculus HMD, you should use the Oculus OpenXR runtime directly, but you still have the option to try the SteamVR OpenXR runtime (Not worth trying).
– – – – – – For Windows Mixed Reality compatible HMDs, you should first try using the Windows WMR OpenXR runtime (over SteamVR), but often these HMDs can also fall back to SteamVR’s OpenXR runtime.
– – – – – – For other HMDs, such as the Valve Index, the SteamVR OpenXR runtime is what you want.
– – – – – – And there are also other OpenXR runtimes by some other HMD manufacturers.
– – Generally, you should use the VR application software for the HMD to select its OpenXR runtime as “active”. For instance:
– – – – To select Oculus as active, you run the Oculus App, and in the settings, there is a button to make Oculus the active runtime (if it is already active it says that and the button is disabled).
– – – – To select SteamVR’s OpenXR runtime as active, launch SteamVR, and there is a similar button inside the steamVR settings to set it active.
– – – – To select the Window’s WMR OpenXR runtime as active, one method is to install the Microsoft “OpenXR tools for Mixed Reality” application, and use its settings to select WMR’s runtime as “active”.
– – NOTE: There is a compatibility issue with the third party OpenXR toolkit application. The developer is aware of the issue. If you have that third party tool installed, and the Simulator crashes during startup when using OpenXR, you can go into that toolkit application and temporarily disable it while running iRacing using its settings. The Simulator is using an OpenXR feature correctly, but the Toolkit doesn’t support that feature yet.
Dirt Sprint Car
(ALL) – For the New Damage Model, the broken actuator models have been updated to better reflect damage when the wing is ripped off.
For the New Damage Model, some damage morphs have been improved.
For the Old Damage Model, fixed an issue where the mirror stems were not removed when the nose was detached.
Atlanta Motor Speedway
(Oval) – North is now north.
(Oval) – Ambient occlusion for posts has been updated.
(Oval) – Pavement textures have been darkened.
(Oval) – Fixed an issue with some dark lines appearing in the grass.