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    iRacing News Racing

    iRacing: 2022 Season 2 Patch 3 [2022.05.02.02]

    Digital Sports InsiderBy Digital Sports InsiderMay 3, 20224 Mins Read

    The iRacing team posted a new update to their Steam page.

    This Patch contains some updates and fixes for the 2022 Season 2 Release.
    You can find the Release Notes for this Patch below, or on the iRacing Forums here: https://forums.iracing.com/discussion/22419/2022-season-2-patch-3-release-notes-2022-05-02-02#latest

    2022 Season 2 Patch 3 Release Notes [2022.05.02.02]

    This Patch contains some updates and fixes for the 2022 Season 2 Release.

    iRACING UI (07.00.00):
    ————————————————————–(Previously Released)

    General
    The communication protocol used by the UI has received a version upgrade.

    My Account
    Resolved an iRacing credits display issue where trailing digits were being shown on the My Account screen.

    My Content
    Filtering by Favorites on the Cars page now properly displays recently favorited cars without having to refresh the page.

    Up Next
    This existing End Time column in the table view has been renamed Duration and now supports displaying a duration in laps or total time.
    – – The actual expected end time is now displayed in a tooltip.

    Create a Race
    Tooltip descriptions are now available when selecting a Restart Type.

    Team Racing
    Tooltips and descriptions of the Fair Share requirements for team racing have been updated for clarity.

    AI Racing
    Fixed a grammatical error with the alert for the recommended number of AI Drivers.

    Results
    A new button has been added to the Recent Results page that allows a user to lookup session results via an ID.
    – – Only numbers are allowed in this input box to retrieve results. You will otherwise see an alert warning you of your error, and the input requirements. If the session ID does not exist, you will see a notification that the ID was not found.

    Paint Shop
    Fixed an issue where particular paint pattern rules were not being applied correctly, causing desired changes to not save.

    SIMULATION:
    ————————————————————–

    NetCode
    Some of the recent extrapolation changes designed specifically to mitigate nose/rear collisions have been updated.
    – – These latest adjustments are designed to prevent erroneous rear-ending predictions and should work better for agile cars that are pulling out to pass, or traveling through braking zones and corners.

    AI Racing
    AI Drivers have improved their racing skills with the NASCAR Cup Series Class Cars.
    AI Drivers have improved their defensive driving techniques at Long Beach Street Circuit.
    AI Drivers have improved their racing skills at Atlanta Motor Speedway – Oval.
    iRacing memory pool consumption for AI Racing has been improved, particularly for large and varied car class fields at large tracks.

    Graphics
    The name of the renderer file that is currently in use will now be displayed in the Advanced Graphics Options menu for user reference.
    Some graphics and display-related settings have been moved from the “app.ini” file to the “renderer ini” files.

    Audio
    Fixed an issue where some vehicle brakes were not generating brake sounds.

    Spotter
    Fixed a grammatical text error in some tire compound changes spotter messages.

    CARS:
    ————————————————————–

    NASCAR Next Gen Cars
    Drafting drag response has been updated.

    ARCA Menards Chevrolet Impala
    Tape has been visually adjusted for Race and Qualifying garage tape settings.

    Audi RS 3 LMS
    Minimum allowable tire pressures have been increased to match the Touring Car Class requirements.

    Dirt Late Model
    (ALL) – Fixed a severe suspension issue that could occur when certain setup parameters were in use or a significant collision occurred.

    Dirt Modified
    (ALL) – Fixed a severe suspension issue that could occur when certain setup parameters were in use or a significant collision occurred.
    (Big Block) – iRacing setups have been updated.

    Dirt Sprint Car
    (ALL) – Garage setup ranges have been updated.

    Global Mazda MX-5 Cup
    The windshield digits have been removed from the interface model.
    Fixed an issue where the vehicle pedals were missing from the Paint Shop version of this car model.

    Honda Civic Type R
    Minimum allowable tire pressures have been increased to match the Touring Car Class requirements.

    Indy Pro 2000 PM-18
    iRacing setups have been updated.

    iRacing Formula iR-04
    Fixed an issue where some attention seeking crew members for this vehicle would transition into a T-pose when the camera was not focusing on their car.

    Mercedes-AMG F1 W12 E Performance
    The New Damage Model system for preventing suspension hyper-extension has been disabled for this vehicle since it does not work correctly with this car’s suspension design.

    USF 2000
    iRacing setups have been updated.

    TRACKS:
    ————————————————————–

    Atlanta Motor Speedway
    A track marshal has been rescued from the jaws of a hungry fire truck.

    Autodromo Internazionale Enzo e Dino Ferrari
    Fixed an issue where a fence was an incorrect dark material.

    Barber Motorsports Park
    The price of this track was recently updated to $14.95 to match comparable circuits.

    Bristol Motor Speedway
    (Dirt) – Updated the pit entry area so driving closely by does not trigger a pit entry.

    Charlotte Motor Speedway
    (Roval) – Turtle curb properties have been adjusted for improved physics interactions with vehicles using the New Damage Model.
    (Roval) – Unburied some cones.

    Nürburgring Combined
    Fixed an issue where the Standing Start grid location was accidentally moved on to the back straight.

    Phoenix Raceway
    The pit lane opening has been adjusted to prevent an exploit.

    Watkins Glen International
    A new flagger platform has been added.
    The grandstands have been updated.
    Fixed some camera distance visual popping issues with a few environment objects.
    Fixed an issue where a chain link fence was opaque.

    [ad_2]

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